megaman

For the Mega Man X6 character, see Injured Reploids.

Data (データ Dēta) is a mysterious little robotic monkey from the Mega Man Legends series, a friend of MegaMan Volnutt that was found by his side by Barrell Caskett. He only talks with monkey sounds and MegaMan is the only one who understands him, but it's later revealed Data can speak normally and is MegaMan's peripheral memory storage device. He is MegaMan's supporter and sticks to him like a shadow, probably also travelling with him in his adventures. In the series, Data appears in several areas dancing, and players can save the game, completely recover life and weapon energy, and obtain advice by talking with him.

Appearance

Data is a robotic monkey who has a brown spherical head with a tan face, brown circular ears, a white cream body with a gray top end, a tan tail with a brown sphere on the end of it, tan spherical hands and brown feet.

History

MegaMan Trigger created Data and transferred all his essential memories of Elysium and of The Master into him so that no one could scan or tamper with them, making sure no one would find the Master's genetic code. After the battle against Sera in Terra, Yuna sealed Data alongside MegaMan (which was reset into a baby) in a stasis field. Years later, they were encountered by Barrell in the Nino Ruins, and took them under his care.

In Mega Man Legends, most of the time Data appears is mainly for his gameplay function, and he is present in the Support Car with Roll Caskett. Data has no important role until the end of the game, where he helps MegaMan Volnutt save Kattelox Island. Data orders Eden to pass MegaMan Juno's authority of the island to MegaMan Trigger, interrupt Juno's reinitialization order, and delete Juno's back-up data.

In the beginning of Mega Man Legends 2, Data accidentally starts a fire in the Flutter when he was cooking, and MegaMan has to extinguish the flames. Because of the damage, a few rooms from the Flutter can't be accessed until they are repaired. When MegaMan is severely hurt by Geetz's final attack in the Sulphur-Bottom, Yuna uses Data's memory files to restore MegaMan's program while repairing him, and a large portion of the information that was stored in Data is revealed in a long cutscene that explains the plot line. At the end of Mega Man Legends 2, Data tries to help Roll Caskett and Tron Bonne by instructing them how to build the rocket to retrieve MegaMan from Elysium, but their bickering causes them to ignore him, leaving Data to lament on MegaMan being stuck there "for a little while longer".

Data would have been present in the cancelled game Mega Man Legends 3. His role in the game is unknown.

Other appearances

Data's dance in Mega Man Legends 3.

Data's dance in Mega Man Legends 3.

Other media

Archie Comics

Mega Man Timelines

Gallery

Main article: Data/Gallery


Behind the scenes

Early in the development of Mega Man Legends, Data had the temporary name Sarukichi (サル吉) and was planned to be a creation from Roll Caskett. Sarukichi is described as being a mascot pet attached to Roll that is less smart than Rush and as unhelpful as Amedeo from 3000 Leagues in Search of Mother.[1]

Trivia

References


Mega Man Legends series
Main characters
MegaMan VolnuttRoll CaskettBarrell CaskettDataTron BonneTeisel BonneBon BonneServbotsGlydeBirdbots
Lex LoathDeniseVon BluecherBolaKlaymoorMegaMan JunoSeraYunaGaatzGeetzThe Master
Games
Mega Man LegendsMega Man Legends 2Mega Man Legends 3 (cancelled)
The Misadventures of Tron BonneRockman DASH: 5tsu no Shima no Daibouken!
Rockman DASH GolfKobun ga Tobun?Oshioki KobunKumitate KobunRoll-chan no 15 Panel
Related items
FlutterGesellschaftGustaffLocationsReaverbotRefractorSulphur-BottomSupport Car
TermsMegaMan Volnutt's equipment